

#Project cars 3 mods 1080p#
You can choose to supersample your frames too, which seems to be the only thing to cause noticeable frame rate drops on the RTX 2070 I tested the game on, running everything else on Ultra at 1080p with apparent ease. The game runs really nicely even in this unfinished state, and offers a 144hz mode. The driver's eye and chase cams look noticeably more aesthetically pleasing than the roof or bumper views, though the reflection effects on Ultra are pretty spectacular. All of the views are practical for racing, from bonnet cam to chase. Of course, you can actively look to the apex yourself if you have a VR headset, though the effect is still convincing in old-fashioned 2D on a monitor.

Racing around Interlagos in a single-seater is great fun, especially if you use the look-to-apex mode of helmet cam. There are 12 new track layouts to enjoy over the last game, including Shanghai streets, lovely Tuscany country roads and the ever-enjoyable Interlagos GP circuit. And with over 200 licensed cars in the game, with everything from classic racers to Formula E, it's very likely your dream car will be in there somewhere.īesides career, there's a multiplayer mode that sadly wasn't available to try in this build, plus a Rivals mode which pits you against the world in leaderboard challenges-again with tiers so you can aim higher than the rank you're in without feeling like a complete loser for being in the 60th percentile.
#Project cars 3 mods driver#
These upgrades can be uninstalled too, and there are also customisation options for your car and driver so you can really make your car your own.
#Project cars 3 mods mods#
Furthermore, mods are now available to purchase and install, laid out clearly so you can see exactly what performance boost you'll get for your in-game money. You can now buy a car and level it up through racing it repeatedly. One other big change is in car ownership. But conversely, less committed racing game fans without a wheel and pedals setup now benefit from a completely overhauled pad control model-and they're in for the biggest treat. If you want to experience a simulation of real life racing, it's still here in spades and can be just as punishing as ever if you so desire.

Driving lines are smooth, weight distribution is sublime and playing in the look-to-apex helmet cam makes it feel involving. Serious sim racers will undoubtedly play it with a racing wheel, through which the realism of the handling is abundantly obvious. Interestingly, Project CARS 3 deals with the situation in impressively seamless style. This would normally mean the game would struggle to find an identity, not being serious enough for the hardcore fans yet too unforgiving for newcomers. It's like the hard edges and awkward, clunky bits of the old game's chassis have all been lopped off and what's left has been covered with sleek new bodywork. Instant gratification is the order of the day compared to the previous games' long-haul approach to pretty much everything. The presentation is uncharacteristically flashy, oddly reminiscent of the likes of Asphalt 9 on iOS, with lots of XP bars and circles filling up and expanding colour bars that transition nicely into menu screens, giving everything a very modern and slick sheen.
